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Interior Creator

The Interior Creator authors custom SHELL and IPL interiors that the Property Creator can then use. Open it from /housingInterior Creator.

Interior Creator UI

🧱 SHELL vs IPL

Type
When to use

SHELL

A standalone interior model (e.g. lf_house_*) spawned via CreateObject.

IPL

A vanilla Rockstar interior loaded with LoadInterior / IPL streaming.

⌨️ Keybinds

Key
Action

ENTER

Place / reposition the tentative point.

BACKSPACE

Cancel the current authoring session.

G

Confirm the tentative point or finish review.

H

Skip an optional point.

LEFT / RIGHT

Cycle through placed points in review mode.

SCROLL UP / DOWN

Rotate heading on directional points.

CTRL + SCROLL

Adjust the rotation step itself.

All values are FiveM native control IDs - replace them in config.lua if you want different bindings. See the FiveM controls reference for the full list.

📍 Point Reference

The creator asks you to place up to three kinds of positional points. Understanding what each one does prevents the most common setup mistakes.

Point
Where you place it
What it controls

Exterior origin (SHELL only)

In the open world, at the spot where the shell object should be spawned.

The world-space position and heading of the physical shell model. This is not a teleport destination — it is the object's anchor.

Entry point

Inside the interior, at the spot where a player should land after entering the property.

Teleport destination used when a player enters the apartment (goes in). Place it in a logical starting position inside — e.g. just inside the front door, facing into the room.

Exit point

Outside in the world, at the spot where a player should appear after leaving the property.

Teleport destination used when a player exits the apartment (goes out). Place it on the pavement, driveway, or entrance — wherever feels like "stepping outside."

A quick mental model: Entry = where you land when you go IN. Exit = where you land when you go OUT. The exterior origin (shells only) is a third, separate concept — it is where the building sits, not where the player teleports.

🪜 SHELL Flow

Use this flow to register any shell that isn't in the built-in catalog (K4MB1 and similar).

1

Verify the model is streamed

Make sure your shell resource is started on the server — the model must be streamable on the client. Models that aren't streamed are skipped at runtime and the creator will refuse them.

2

Open the Interior Creator and name the shell

Open the Interior Creator, pick Shell, and enter:

  • Label — the name shown in the Property Creator picker (e.g. Beach House).

  • Shell — the exact model name used to spawn the shell (e.g. k4_house11_shell).

3

Place the exterior origin

Walk to the spot in the open world where the shell building should sit, then press ENTER.

This sets the world-space anchor for the shell object — it is not a player teleport point. Think of it as "where does the building live on the map."

4

Place the Entry point (inside)

Step inside the shell and walk to the spot where players should appear when they enter the property. Press ENTER to place the ENTRY point.

Entry = the player's landing position after teleporting in. Face the direction you want the player to be looking when they arrive.

5

Place the Exit point (outside)

Walk back outside to the spot where players should appear when they leave the property. Press ENTER to place the EXIT point.

Exit = the player's landing position after teleporting out. A driveway, pavement in front of the door, or porch all work well.

6

Place optional zones

Continue to place wardrobe, storage, management, and any optional zones (shower, etc.) as prompted.

7

Confirm and save

Press G to confirm and save the interior to the catalog. It is immediately available in the Property Creator picker for all admins.

🪜 IPL Flow

1

Provide the IPL name

Open the Interior Creator, pick IPL, and enter:

  • Label — the name shown in the Property Creator picker (e.g. Clipse Tower).

  • IPL — the exact IPL string used to load the interior (e.g. apa_v_mp_h_01_a). You can find IPL names in the FiveM IPL reference or community IPL lists.

The IPL must be a valid Rockstar interior name. rcore_housing calls LoadInterior with this string — an incorrect name will silently fail to load.

2

Place the Entry point (inside the IPL)

Teleport or walk into the interior. Place the ENTRY point at the spot where players should appear when they enter the property.

Entry = the player's landing position after teleporting in. For apartments this is typically the living room or just past the front door.

3

Place the Exit point (outside)

Walk to the spot outside in the world (street level, building entrance, etc.) where players should appear after leaving the property. Place the EXIT point.

Exit = the player's landing position after teleporting out.

4

Confirm and save

Press G to confirm. The IPL is registered in rcore_housing_interior_catalog and immediately available in the Property Creator picker.

Interiors are stored in the rcore_housing_interior_catalog table. Delete an interior from the Interior Creator UI to remove it from the catalog.

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