For the complete documentation index, see llms.txt. This page is also available as Markdown.

FAQ

Short answers to common rcore_housing questions.

Where do I configure properties and interiors?

Use /housing. Properties, interiors, furniture, listings, and upgrades are all stored in the database and managed from the admin panel and the marketplace.

Do I need to import an SQL file?

No. The script creates its tables automatically on first boot. See the database integration for the full table list.

Can I disable the alarm system?

Yes. Set Config.Alarm.Dispatch.Enable = false, Config.Alarm.AlarmSound.Enable = false, and Config.Alarm.Owner.Enable = false in configs/config.security.lua.

Can I disable starter apartments?

Yes. Set Config.StarterApartment.Enabled = false in config.lua. It's disabled by default.

How do I test rent / eviction without waiting 30 days?

Set Config.Billing.TestMode = true in configs/config.billing.lua. Cycle and grace values flip to seconds. Disable it before going live - players are evicted in minutes otherwise.

Are SHELL, IPL, and MLO interiors all supported?

Yes. Use the Interior Creator to author SHELLs and register IPLs. MLOs are added directly when creating a property by providing entry/exit coordinates.

Why is my Shells / IPLs list empty in the property creator?

The picker only shows interiors that have been registered through the Interior Creator (/housingInterior Creator). Simply having an IPL name or a shell model on your server is not enough — an admin must author its entry/exit points in the Interior Creator first.

Two specific cases:

Custom IPLs or shells you added are not appearing You must register them via the Interior Creator even if the IPL name is correct or the model is already streamed. See Shells & IPLs — Adding Custom Shells & IPLs.

What is the difference between the Entry point and Exit point?

These are two separate teleport destinations set during Interior Creator authoring:

Point
Location
When it is used

Entry

Inside the interior

Where the player lands after entering the property (going in).

Exit

Outside in the world

Where the player lands after leaving the property (going out).

For SHELLs there is a third concept — the exterior origin — which is where the shell object is spawned in the world. This is the building's anchor position, not a teleport destination.

Quick memory aid: Entry = inside (you just arrived). Exit = outside (you just left).

Can I add custom furniture props?

Yes. Open /housingAll FurnitureAdd. Provide the prop model name and metadata. The full furniture catalog lives in the database - see Property Manager.

Which inventories are supported?

ox_inventory, qb-inventory, qs-inventory, and the ESX-native inventory. Auto-detect picks them in that order. See inventory integration.

Where are the lockpick / battering ram items defined?

Item names live in Config.Items (Config.lua). The item definitions themselves go in your inventory resource - see inventory integration.

Why does `provides 'qb-apartments'` matter?

It lets rcore_housing act as a drop-in replacement for qb-apartments, qbx-apartments, and qb-houses. Resources that expect those names (e.g. multicharacter) see rcore_housing as their housing provider. See providers integration.

Can I rename the slash commands?

Yes. Edit Config.Commands in config.lua - see main config.

What are freecam anticheat listen events?

Freecam anticheat listen events are triggered on the client when a player enters or exits freecam mode. These events are used to monitor and react to freecam state changes for anticheat purposes.

Events:

  • rcore_housing:client:playerEnteredFreecam — Fired when a player enters freecam

  • rcore_housing:client:playerExitFreecam — Fired when a player exits freecam

See Client API - Events for full documentation.

How do I listen to freecam events?

Use AddEventHandler to listen to either event:

The serverId is a numeric identifier that uniquely identifies the player on the server.

Can I use freecam events to prevent freecam?

No. These events are listen-only and cannot prevent freecam from occurring. They are designed to monitor when freecam happens for logging and anticheat analysis purposes. To prevent freecam, you would need to implement server-side anticheat measures.

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