Raid
Edit rcore_housing/configs/config.raid.lua to control police raid rules, breach and lockpick minigame difficulty, and lockdown barriers.
🚓 Raid Rules
Config.Raid.Enable = true
Config.Raid.PoliceJobs = { 'police', 'sheriff' }
Config.Raid.RequirePropertyOwnerOnline = false
Config.Raid.RequiredPolice = 0Enable
Master switch for the whole raid system.
PoliceJobs
Job names allowed to initiate a raid.
RequirePropertyOwnerOnline
Block raids when the owner is offline.
RequiredPolice
Minimum officers on duty before a raid is allowed (0 = disabled).
🚧 Lockdown
Config.Raid.Lockdown = {
Enable = true,
Object = 'prop_barrier_work05',
}The lockdown barrier prop is placed at the property entry while a raid is active.
🔨 Breach
RequireItem
Officer must carry Item to breach.
Item
Inventory item name (default battering_ram).
RemoveItemAfterUse
Consume the item on success.
Minigame
Minigame identifier (default Breach).
Speed
Lockpick pointer speed (1–10).
MaxRevs
Full revolutions before the target resets.
NeededPicks
Successful picks required.
MaxFails
Failed attempts allowed before failure.
Breach animation and prop attachment (rds_breach_tool to bone 28422) are also configured here.
🗝️ Lockpick
The minigame difficulty scales with the Anti-Burglary Door upgrade level on the target property:
[0]
No upgrade - easiest.
[1]
Basic reinforced door.
[2]
Advanced security door.
[3]
Maximum security door - hardest.
See upgrades configuration for the matching door prices.
Lockpick animation and prop attachment (prop_tool_screwdvr03 to bone 28422) are also configured here.
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