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Raid

Edit rcore_housing/configs/config.raid.lua to control police raid rules, breach and lockpick minigame difficulty, and lockdown barriers.

🚓 Raid Rules

Config.Raid.Enable                     = true
Config.Raid.PoliceJobs                 = { 'police', 'sheriff' }
Config.Raid.RequirePropertyOwnerOnline = false
Config.Raid.RequiredPolice             = 0
Option
Description

Enable

Master switch for the whole raid system.

PoliceJobs

Job names allowed to initiate a raid.

RequirePropertyOwnerOnline

Block raids when the owner is offline.

RequiredPolice

Minimum officers on duty before a raid is allowed (0 = disabled).

🚧 Lockdown

Config.Raid.Lockdown = {
    Enable = true,
    Object = 'prop_barrier_work05',
}

The lockdown barrier prop is placed at the property entry while a raid is active.

🔨 Breach

Option
Description

RequireItem

Officer must carry Item to breach.

Item

Inventory item name (default battering_ram).

RemoveItemAfterUse

Consume the item on success.

Minigame

Minigame identifier (default Breach).

Speed

Lockpick pointer speed (1–10).

MaxRevs

Full revolutions before the target resets.

NeededPicks

Successful picks required.

MaxFails

Failed attempts allowed before failure.

Breach animation and prop attachment (rds_breach_tool to bone 28422) are also configured here.

🗝️ Lockpick

The minigame difficulty scales with the Anti-Burglary Door upgrade level on the target property:

Door Level
Description

[0]

No upgrade - easiest.

[1]

Basic reinforced door.

[2]

Advanced security door.

[3]

Maximum security door - hardest.

See upgrades configuration for the matching door prices.

Lockpick animation and prop attachment (prop_tool_screwdvr03 to bone 28422) are also configured here.

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