Minigames
Edit rcore_housing/configs/config.minigames.lua to swap in your own minigame implementations.
๐ฎ Defaults
Config.Minigames = {
Lockpicking = { Default = true, Custom = function() end },
Breach = { Default = true, Custom = function() end },
SafeCracking = { Default = true, Custom = function() end },
}Each entry has two fields:
Field
Description
Default
When true, the built-in minigame implementation is used.
Custom
A function called instead of the default when Default = false. Receives context-specific arguments.
๐ง Custom Overrides
Minigame
Function Signature
Used By
Lockpicking
function(doorId, data) ... end
Lockpicking a property door.
Breach
function(propertyId, data) ... end
Police breach during a raid.
SafeCracking
function(furnitureId, data) ... end
Cracking a safe furniture item.
Return true from the custom function to indicate success, false to fail.
Config.Minigames.Lockpicking = {
Default = false,
Custom = function(doorId, data)
return exports['your_minigame']:Start({ difficulty = data.level })
end,
}Last updated