For the complete documentation index, see llms.txt. This page is also available as Markdown.

Furniture Interactables

Edit rcore_housing/configs/config.furniture_interactable.lua to map prop names to interaction types (storage, fridge, wardrobe, safe, sink, etc.).

🧩 What This Controls

When a player places a furniture item, the resource looks at the prop model name and matches it against each interactable's patterns. The first match decides which interaction the player can use on that prop.

📋 Built-in Types

ID
Default Slots
Default Weight
Requires Access
Patterns

none

-

-

-

-

storage

50

100000

Yes

storage, stash, chest, crate, box, locker

stash

50

100000

Yes

same as storage

fridge

30

50000

Yes

fridge, refrigerator, freezer

wardrobe

-

-

Yes

wardrobe, closet, dresser

safe

20

30000

Yes

safe, vault, lockbox

sink

-

-

No

sink, basin

shower

-

-

No

shower

bath

-

-

No

bath

toilets

-

-

No

shower, bath, tub

stove

-

-

No

stove, oven, cooker, range

requiresAccess = true restricts the interaction to players with property access (owner, tenant, or a member with the right permission). false lets anyone in the interior use it.

➕ Adding Custom Types

After adding, place furniture with a name containing one of the patterns and the new interaction appears automatically.

Last updated