> For the complete documentation index, see [llms.txt](https://documentation.rcore.cz/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://documentation.rcore.cz/paid-resources/rcore_drugs/features/harvest-zones.md).

# Harvest Zones

Harvest zones let players collect raw materials in the world.

## 🌿 What Harvest Zones Control

Each harvest zone can define:

| Setting     | Description                    |
| ----------- | ------------------------------ |
| Name        | Label used in the admin panel. |
| Item        | Item given to the player.      |
| Amount      | Amount given per pickup.       |
| Type        | Harvest type.                  |
| Coordinates | Area where props can spawn.    |
| Max spawned | Maximum spawned props.         |
| Distance    | Pickup interaction distance.   |
| Prop        | World prop model.              |

## 🌱 Default Harvests

Default seed data includes:

| Harvest         | Item         |
| --------------- | ------------ |
| Weed seeds area | `weed_seeds` |
| Coca leafs zone | `coca_leaf`  |

## 🛠️ Configure Harvest Zones

Use `/drugs_admin` to create, update, delete, and refresh harvest areas.

`Config.HarvestArea.WaitTime` controls how often the harvest system waits between checks.
