Drug Production
Last updated
Drug production is built from actions, required items, rewards, stations, and minigames.
Default setup includes:
Weed
Seeds, growing, processing, packaging, joints, brick press.
Meth
Chemical reaction, filtering, crystallization, breaking crystals, packaging.
Coke
Soaking, chemical wash, drying, spreading, weighing, packaging.
Actions define what a player does at a station.
An action can include:
Label
Name shown in the admin panel.
Animation
Animation dictionary, name, duration, and flag.
Required items
Items needed before the action can start.
Reward items
Items given when the action completes.
Type
Classic action, sound action, or minigame action. Just a category - no change in any gameplay mechanics
Minigame
Optional minigame used by the action.
Configure actions in /drugs_admin.
Consumables define usable or sellable drug items.
Default examples include:
meth
Meth
coke_bag
Coke
joint
Weed
coke_toy
Coke toy
Configure consumables and sale prices in /drugs_admin.
Default item images are included in:
Add the matching item definitions to your inventory resource before testing production.
Last updated
rcore_drugs/assets/inventory_images