For the complete documentation index, see llms.txt. This page is also available as Markdown.

Drug Production

Drug production is built from actions, required items, rewards, stations, and minigames.

🧪 Supported Drugs

Default setup includes:

Drug
Main flow

Weed

Seeds, growing, processing, packaging, joints, brick press.

Meth

Chemical reaction, filtering, crystallization, breaking crystals, packaging.

Coke

Soaking, chemical wash, drying, spreading, weighing, packaging.

⚙️ Actions

Actions define what a player does at a station.

An action can include:

Field
Description

Label

Name shown in the admin panel.

Animation

Animation dictionary, name, duration, and flag.

Required items

Items needed before the action can start.

Reward items

Items given when the action completes.

Type

Classic action, sound action, or minigame action. Just a category - no change in any gameplay mechanics

Minigame

Optional minigame used by the action.

Configure actions in /drugs_admin.

💊 Consumables

Consumables define usable or sellable drug items.

Default examples include:

Item
Type

meth

Meth

coke_bag

Coke

joint

Weed

coke_toy

Coke toy

Configure consumables and sale prices in /drugs_admin.

🎒 Required Items

Default item images are included in:

Add the matching item definitions to your inventory resource before testing production.

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