esx_multicharacter
Step 1 - Server: inject skin data
if GetResourceState("rcore_clothing") == "started" then
if v then
v.skin = json.encode(exports["rcore_clothing"]:getSkinByIdentifier(v.identifier))
else
print("ERROR: Unknown version of multichar")
end
endStep 2 - Client: load skin on character switch
Step 3 - Client: apply skin on temp ped spawn
Step 4 - Client: get skin on player load
Step 5 - Server: register database tables
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