Custom integration
Step 1 - Get the skin
local skin = exports['rcore_clothing']:getSkinByIdentifier(identifier)Step 2 - Set the skin
exports['rcore_clothing']:setPedSkin(ped, skin)Step 3 - Open the character creator
TriggerEvent('esx_skin:resetFirstSpawn')
TriggerEvent('esx_skin:playerRegistered')TriggerEvent('qb-clothes:client:CreateFirstCharacter')TriggerEvent('rcore_clothing:openCharCreator')Last updated