Roulette
General guide to Roulette gameplay
Roulette is a prediction betting game: place chips on numbers or groups, then win if the result lands on your bet.
What game is it?
This implementation uses an American-style layout (including 0 and 00).
You can place:
Inside bets (specific numbers/combinations)
Outside bets (red/black, even/odd, dozens, columns, halves)
How to play
Place one or more bets before betting timer ends.
Mix inside/outside bets within table limits.
Wheel resolves to a winning number.
Winning bets are paid by bet type; losing bets are collected.
Common payout examples
Straight-up: 35:1
Split: 17:1
Street / Trio: 11:1
Corner: 8:1
Line (6 numbers): 5:1
Five-number (0/00/1/2/3): 6:1
Red/Black, Even/Odd, 1-18 / 19-36: 1:1
Dozens / Columns: 2:1
Where to configure Roulette
Main config file:
rcore_casino/configs/roulette.lua
Important sections:
RouletteConfigs(bet limits, timers, RTP/bias tuning)Roulettes(table instances placed in world)RoulettePlayableHashes(playable table models -> default config)RouletteSettings,RoulettePedModels,RouletteAmbientPeds
Rules/welcome text shown to players is localized in:
rcore_casino/locales/en.lua(keys such asROULETTE_WELCOME,ROULETTE_RULES)
Example config instance
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